The Darkish Mod model 2.06, an replace to the fan-made stealth recreation based mostly on Thief, has simply launched. In line with consumer Springheel at The Darkish Mod boards, this replace “was done to improve rendering performance and overall framework tech” noting that “Legacy OpenGL methods have been replaced with their equivalents in modern OpenGL” and that that is “the first TDM release to offer a native 64-bit build.” For DarkMod customers to replace their model, they have to run the “tdm_update” executable of their DarkMod folder. Present saved recreation information is not going to be suitable with this new model.
A number of enhancements have been added. The replace implements a tender shadow possibility to exchange the sharp edges of shadows the sport have had. A brand new EFX audio possibility permits customers with out Artistic to allow EAX audio results. The replace improves the sport’s menus by boosting the decision of them, giving them widescreen assist, and including a bit for tweaking the sport’s HUD. This replace additionally provides FFMPEG video assist, that means Darkish Mod mission authors can have a neater time together with briefing movies of their work. A few experimental efficiency choices embody multi-core assist and uncapped FPS.
A full changelog may be seen right here.
Replace v2.06 provides a tender shadows choice to the sport.
Earlier variations of the Darkish Mod have added enhancements like these, however a very powerful replace was launched in 2013 with model 2.zero. This made The Darkish Mod a standalone recreation utility, eradicating the necessity to run it by Doom three. The Darkish Mod had been a Doom three mod when it was absolutely launched in 2009.
In case you are enthusiastic about The Darkish Mod, you possibly can obtain it right here.
Have you ever performed any of The Darkish Mod’s missions? If not, does this current replace pique your curiosity in this system? Both means, tell us what you suppose within the feedback part beneath.
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I’m a lifelong, enthusiastic gamer, freelance author and editor, blogger, and Thief FM aficionado. I feel that exploration-heavy, open-ended first-person video games are the most effective car for story-telling, with the best Thief missions main the pack.