Uncommon’s Sea of Thieves has been criticized at launch for its lack of content material. Regardless of the criticism, nevertheless, it looks like the sport had a profitable launch.
Talking with WindowsCentral, Govt Producer Joe Neate stated that Sea of Thieves had a profitable launch, with the sport getting extra gamers than anticipated. He’s additionally conscious of the criticism, and so the group goes all out so as to add as a lot stuff within the recreation as attainable, to proceed getting gamers in addition to getting present gamers engaged.
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In the end we’ve had a profitable launch of Sea of Thieves. Getting extra gamers than we anticipated. We took a bit of time getting the servers stabilized and so forth. We got here out of the gate sturdy, and now, our alternative and focus is making Sea of Thieves successful long term. Let’s hold buying new gamers, let’s interact the gamers which have performed. We’re doubling down, tripling down on the variety of individuals engaged on the sport, the quantity of content material we wish to add. We hear the suggestions, we’ve talked overtly I believe relating to prime suggestions factors, addressing non-public, closed crews and so forth.
We hear the content material criticism. Folks had enjoyable, however they need extra, and that’s cool. We’re going all-in on including superior stuff for Sea of Thieves. That’s virtually our motto throughout the group. We sat down simply yesterday with the group constructing The Hungering Deep speaking about what they wish to add subsequent. Every part that we do internally, each when it comes to how we set our group construction, and the way we have a look at our workflow, is about delivering stuff to gamers as rapidly as attainable. That’s the mantra inside the studio. Our motivation aligns with participant’s motivation.
Joe Neate additionally revealed one thing fascinating relating to how the extra content material growth is continuing. Apparently, Uncommon cut up into three totally different groups, with a fourth one getting created as effectively. The Hungering Deep group has labored solely within the final six or seven weeks, with the opposite group getting a bit extra time to ship Cursed Sails and Forsaken Shores.
We don’t like doing something “normal” or “traditional,” we wish to discover new issues. We like this concept for introducing new content material. We wish our content material updates to be very common, and we’re at present nailing that down. We cut up into three separate recreation groups to help this, switching between content material updates. The Hungering Deep group had the shortest lead time, engaged on it for the final six or seven weeks. That group will now transfer on to their subsequent large replace. Then you might have the groups engaged on Cursed Sails and Forsaken Shores, and people guys have a little bit of an extended lead time. What we’re attempting to do is convey new content material sooner to gamers, whereas extending the quantity of lead time every group has to create this bunch of recent content material.
As we construct up, every time will hopefully have an extended lead time as effectively. We’re at present spinning up the fourth group, we’re all in on Sea of Thieves…
Sea of Thieves is now accessible on PC and Xbox One.